Late to Infamous Second Son
I first played Infamous as a result of the free games Sony gave its customers after the PlayStation Network outage in 2011. I loved the idea of an ordinary man given extraordinary powers and the player deciding whether to use them for good or evil. Cole MacGrath’s electric powers were amazing, ranging from shooting bolts of electricity from his hand to grinding electric wires across the rooftops. Put that in an open-world setting and it gives the player a lot of room to have fun with Cole’s newfound powers.
Three years later, Sucker Punch has created a third installation in the series. Whereas Infamous and Infamous 2 centered on Cole and his adventures, Infamous Second Son takes on a new character, named Delsin Rowe with Seattle as the backdrop for his new powers. Delsin is a Native American living in the outskirts of Seattle. Known for his mischievous actions and graffiti paintings, Delsin is suddenly thrusted into the chaos when a truck full of Conduits – the name given to people who inherited powers like Cole – crashes in front of his reservation. By accidentally absorbing a Conduit’s powers, Delsin gains various fire powers and uses it to track down the escaped Conduits. In the process, he meets their captor, Brooke Augustine, another Conduit, who is in charge of the Department of Unified Protection, or D.U.P., a group created to eliminate the Conduit, or in their words Bio-Terrorist, threat even though some of them are not evil at all. After seeing Augustine’s power first-hand and the damage she has wrecked upon his reservation, Delsin decides to head to Seattle to take down the D.U.P. and Augustine.
I didn’t bother playing through all of Infamous 2 because it seemed so similar to the first game. The biggest difference being that it was in a new setting. However, Infamous Second Son seems to completely reinvent the series, not only with a new character and world, but a different power entirely – fire. Similar to Cole’s power structure, Delsin is able to throw fireballs, bombs, and have a fire jump attack that leaves an impressive crater on the ground. But there also a few differences that stand out. Unlike Cole’s ability to use his electric powers to grind on railroad tracks and wires, Delsin is able to warp small distances by disappearing and reappearing in wisps of fire. This is especially useful when he needs to go from street level to the top of building. He can easily use vents outside of buildings as an elevator of sorts to the rooftop. Delsin also uses a long chain as for close melee encounters. Combine that with his quick moves, and combat can become really fun. As Delsin finds more power shards throughout the city by destroying Conduit scanners set up by the D.U.P., he can gain access to more powers increasing his already-powerful arsenal.
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Combat in the Infamous series is still the same as ever, pitting the main character against an onslaught of enemies. It might seem easy with all of Delsin’s powers, but directly attacking fireballs and large explosions can only get the player so far. It doesn’t help either when 15 -2o soldiers are bearing down on him with a hail of gunfire. As cool as it is to blow up or smash everything to the ground, combat requires some tactics as well. Instead of directly approaching an enemy, Delsin can blow up a nearby explosive ammo crate or hide behind large walls to prevent taking damage. Sometimes retreat is the best option in order to find a new way to take out enemies. The benefit of having an open world is that there are multiple ways to complete objectives, and taking down a large pocket of enemies requires knowing when and where to attack.
Part of the entire Infamous experience is reclaiming the city through good or evil intentions. This can be done by either choosing missions that can help or hinder Delsin’s public image. This can include participating in a drug bust and spraying peaceful graffiti to increase his good karma, or attacking protestors and killing Seattle police officers to increase his evil karma. It’s up to the player to choose their tendency with either side giving unique powers to Delsin.
Even though Sucker Punch mostly stuck with the same formula in Second Son, they found a way to make it fun and interesting again. Seattle is a great backdrop to the game, providing a vibrant community that is looks similar to the real thing, but also has enough elements to transform it into the fictional setting that houses Delsin’s adventures. His new powers definitely provide a twist to the game by providing new variety to the Conduit character. I was a little hesitant at first to play Infamous Second Son, but now I have a hard time getting away from it to focus on more important things at the moment.